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BRIDGES

2020 - 2023

BRIDGES is an EU-funded H2020 Innovation Action project aiming at establishing the widespread applicability of collaborative, room-scale, immersive eXtended Reality environments in training and informal learning domains.

CAPHE

2023 - 2026

Communities and Artistic Participation in Hybrid Environments (CAPHE) is an EU-funded multi-disciplinary research project that focuses on culture production in the Metaverse.

CitySpace

1994-1995

The CitySpace project was a virtual city environment built collaboratively by children.

CREATE

2002 - 2005

CREATE was an EU-funded IST research project investigating mixed reality for cultural heritage education and architecture & urban planning design.

Ecclesiastical Cultural Heritage

Design & production of three stereoscopic films for visitors of the Penteli Monastery, The Archdiocese of Athens. 2014-2015.

EMOTIVE

2016 - 2019

EMOTIVEis an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.

EUGAIN

2020 - 2024

EUGAIN is an EU-funded COST Action, a European Network For Gender Balance in Informatics.

INTUITION

INTUITION was a Network Of Excellence focused on virtual reality and virtual environment applications for future workspaces, funded by the European Commission's 6th Framework IST Programme. The Network included 58 partners and was coordinated by the Institute of Communication and Computer Systems (ICCS) of the National Technical University of Athens in Greece.

META-TOO

2024 - 2027

META-TOO: A transfer of knowledge and technology for investigating gender-based inappropriate social interactions in the Metaverse is an EU-funded research project addressing inappropriate social interactions in the Metaverse while boosting the research and management capacity of the University of Athens.

Mitologies

1996 - 1997

Mitologies was a collaborative VR artwork for the CAVEtm, loosely based on the myth of the Minotaur and numerous literary references.

The NICE project

1996 - 1997

The Narrative-based, Immersive, Constructionist / Collaborative Environments was an interactive virtual learning environment for children.

The Virtual Playground

2003 - 2006

The Virtual Playground is an engaging simulation environment for children 9-12 years old.

VR projects @ the FHW

1998 - 2003

As Head of the VR department of the Foundation of the Hellenic World, I was responsible for the establishment of the VR exhibits and content creation.

VROOM

1994

WWW documentation of the VROOM exhibition, demonstrating over 40 VR projects at ACM SIGGRAPH 94.

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