VROOM
In 1994, I worked for ACM SIGGRAPH 94's VROOM exhibition, which involved the demonstration of over 40 virtual reality projects in immersive VR installations. I was part of the team that developed the multimedia and internet-based public kiosk exhibit that documented the projects. The exhibit, comprised of an array of SGI workstations that were specially-programmed to withstand extensive use, was visited by approximately 40,000 conference attendees in one week.