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CHESS

User-centered design research, user needs analysis, and dissemination material.

EMOTIVE

2016 - 2019

EMOTIVEis an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.

makebelieve design

2003 - 2016

makebelieve design boasts 13 years of creativity and more than 60 cultural and educational technology projects.

On the Trails of Writing

Design & development of an online interactive game about the history of writing, for the Hellenic Ministry of Culture, 2014.

Polymechanon Science Park

Conceptual design & development of a number of gesture-based interactive exhibits for children incorporating science education simulations. 2008-2009.

Stelara® iBook

Design & production of an interactive educational iBook about the prescription medicine STELARA®. 2012.

The CHESS project

2011 - 2014

CHESSwas an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.

The Museum of School Life

Design and development of digital applications for the Museum of School Life in Chania, Crete, Greece. Digital exhibits include an interactive design activity - game and interfaces for browsing the Museum's collections of digitized newspapers and school blogs. 2009.

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