CHESS
User-centered design research, user needs analysis, and dissemination material.
User-centered design research, user needs analysis, and dissemination material.
2016 - 2019
EMOTIVEis an EU-funded H2020 Research and Innovation Action project investigating the use of emotional storytelling to dramatically change how we experience heritage sites.
2003 - 2016
makebelieve design boasts 13 years of creativity and more than 60 cultural and educational technology projects.
Design & development of an online interactive game about the history of writing, for the Hellenic Ministry of Culture, 2014.
Conceptual design & development of a number of gesture-based interactive exhibits for children incorporating science education simulations. 2008-2009.
Design & production of an interactive educational iBook about the prescription medicine STELARA®. 2012.
Consulting on digital strategy for the new Acropolis Museum. 2013.
2011 - 2014
CHESSwas an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.
Design and development of digital applications for the Museum of School Life in Chania, Crete, Greece. Digital exhibits include an interactive design activity - game and interfaces for browsing the Museum's collections of digitized newspapers and school blogs. 2009.
Design & development of an HTML5 game for teenagers, for the Hellenic Ministry of Culture,2015.