CHESS
User-centered design research, user needs analysis, and dissemination material.
User-centered design research, user needs analysis, and dissemination material.
2002 - 2005
CREATE was an EU-funded IST research project investigating mixed reality for cultural heritage education and architecture & urban planning design.
Design & production of three stereoscopic films for visitors of the Penteli Monastery, The Archdiocese of Athens. 2014-2015.
makebelieve participated, with Visual Acuity, as a member of EPOCH, the European Research Network on Excellence in Processing Open Cultural Heritage. EPOCH was an EU funded network of about 100 European cultural institutions joining their efforts to improve the quality and effectiveness of the use of Information and Communication Technology for Cultural Heritage.
2011 - 2014
CHESSwas an EU-funded ICT research project investigating the application of mobile personalized storytelling in museums.
Research, 3D modeling and design for the VR reconstruction of the 16th century Glass Drawing Room at Northumberland House, London for the Corning Museum of Glass. 2019-2020.
1998 - 2003
As Head of the VR department of the Foundation of the Hellenic World, I was responsible for the establishment of the VR exhibits and content creation.